Rise of the Tomb Raider - Coppermill
Dressing around the Prison Camp, Prison Gate modeling, dressing and texturing and terrain sculpting and painting.

Dressing around the Prison Camp, Prison Gate modeling, dressing and texturing and terrain sculpting and painting.

Was responsible for creating this shack and dressing it.

Was responsible for creating this shack and dressing it.

I was responsible for creating this whole area showing the working conditions of the miners. A lot of shared set dressing assets has been used along with some unique ones that were created by me for this scene.

I was responsible for creating this whole area showing the working conditions of the miners. A lot of shared set dressing assets has been used along with some unique ones that were created by me for this scene.

I was responsible for creating this whole area showing the working conditions of the miners. A lot of shared set dressing assets has been used along with some unique ones that were created by me for this scene.

I was responsible for creating this whole area showing the working conditions of the miners. A lot of shared set dressing assets has been used along with some unique ones that were created by me for this scene.

Sculpting and painting terrain, set dressing.

Sculpting and painting terrain, set dressing.

At Crystal, artists share a lot among each other and usually, a lot of people work on a lot of different levels. Here are a few screenshots of the areas I worked on along with the other talented artists at Crystal Dynamics. I was usually responsible for making areas using kit bash pieces, creating assets required for certain areas, propping and set dressing, terrain sculpting and texturing.

I was only one of many artists to work on these levels along with Joshua Bapst, Patrick Sirk, Caleb Strauss, Louis-Philippe Sanschagrin, Nicole Tan, Mark Wahlquist, Zach Perez, Osvaldo Villa, Brian Keffer, Paul Svoboda, Matt Bard, Michael Viscio, Ben Nadler, Dannie Carlone, Richard Pau, Matt Mcculloch.