Rise of the Tomb Raider - Flooded Archives
Was responsible for meshing the cave and set dressing along with wetness pass on rocks and boulders.

Was responsible for meshing the cave and set dressing along with wetness pass on rocks and boulders.

Dressing the room, layout and meshing.

Dressing the room, layout and meshing.

At Crystal, artists share a lot among each other and usually, a lot of people work on a lot of different levels. Here are a few screenshots of the areas I worked on along with the other talented artists at Crystal Dynamics. I was usually responsible for making areas using kit bash pieces, creating assets required for certain areas, propping and set dressing, terrain sculpting and texturing.

I was only one of many artists to work on these levels along with Joshua Bapst, Patrick Sirk, Caleb Strauss, Louis-Philippe Sanschagrin, Nicole Tan, Mark Wahlquist, Zach Perez, Osvaldo Villa, Brian Keffer, Paul Svoboda, Matt Bard, Michael Viscio, Ben Nadler, Dannie Carlone, Richard Pau, Matt Mcculloch.